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Innatora logo

Discover your child's natural strengths, and how to grow them

Your child plays games and real-world adventures made for their age. You get a clear picture of what lights them up, which talents are starting to show, and exactly what to do next.

Free first Checkpoint · No card · Designed for ages 3–12

The questions every parent has

Is my child showing a real talent?

Innatora follows the same interests across many games, adventures and weeks, and shows you which sparks keep coming back and which are growing into real skill.

Which classes and activities are worth it?

See what your child chooses again and again before you pay for a term of lessons, with ideas at home, nearby and at school for each interest.

Am I missing something they'd love?

Ten areas, from music to maps to people, are explored on purpose, so a hidden interest gets its chance to show up.

What should we do this week?

A short briefing and three small adventures, picked for your child, ready whenever you have 15 minutes.

What you get

Written for you from your child's own play, and richer every month.

See the full example report

Experiment tableWeek 1

Inside Innatora

A world that grows as your child explores

Nova looks after Discovery Lab. What do you think will happen?

  • Nine Worlds, each with its own Guide. Games, real-world Adventures and projects make a World grow: a corner becomes a lab, then an observatory.
  • Real-world Adventures count for more than replaying games, so progress often happens away from the screen.
  • A World's level shows experience inside Innatora. It never measures ability, and it's never compared with other children.
  • Worlds are where your child explores. Signals are what Innatora notices across all of them, for you.

How it works

  1. Playgames and real-world adventures
  2. Observewhat they choose and return to
  3. Discover patternsacross weeks, not one session
  4. Exploreideas picked for your child
  5. Growpathways and projects

Innatora looks for patterns across many activities and days. One session never decides anything, and the picture gets clearer the longer you use it.

Evidence, not verdicts

Interest, engagement and emerging strength are kept apart, because a child can love something they're just starting, or find something easy that doesn't excite them.

  • Every insight has a "Why am I seeing this?"
  • It says when there isn't enough evidence yet
  • Your observations are labelled as yours, never as measurements

Example

Building & spatial exploration

●●●●○ Repeated pattern

Ben often chooses building challenges on his own and keeps experimenting after things don't work.

Interest
High
Engagement
Consistently high
Emerging strength
Handling harder challenges

Why? Seen in 4 different games, 3 real-world activities, on 6 separate days.

Try next🚀 Design a Mars rover

Fun for them. Clear for you.

For your child

“What do you want to do?”

  • Big pictures and spoken instructions, so little ones never need to read
  • Games that grow up with them: from matching at 3 to design challenges at 12
  • They choose what to do next: build, create, move or explore
  • Creatures to hatch and achievements to celebrate. No streaks to lose

For you

“What should we do today?”

  • What Innatora is noticing, with the evidence behind it
  • What changed recently, and whether it's a pattern or a one-off
  • "What should we do today?" in two taps
  • A Discovery Journey that gets richer every month

Grows up with your child

Not the same game made faster: the character of each challenge matures.

Ages 3–4

At 3–4, everything works with pictures and spoken instructions: matching, sorting, simple sequences and lots of pretend play. No reading needed.

Ages 5–6

At 5–6, we add simple reasoning, patterns, early planning and rule-switching, still mostly through pictures and sound.

Ages 7–9

At 7–9, challenges become strategy, problem solving, numbers, building and multi-step projects.

Ages 10–12

At 10–12, expect design challenges, logic, research, longer projects, budgeting, coding ideas and real-world decisions. Nothing babyish.

What Innatora notices

Your child explores nine Worlds. Across all of them, Innatora looks for ten kinds of signal, and tracks how widely each has been explored so no interest gets missed. Coverage, never ability.

Wonder & Why

Questions, experiments, how the world works

Imagination & Art

Drawing, pretend play, inventing

Building & Making

Constructing, tinkering, fixing

Movement & Sport

Climbing, balance, dance, games, sport

Nature & Animals

Plants, creatures, weather, the outdoors

People & Hearts

Empathy, leading, helping, negotiating

Words & Stories

Telling, reading, rhyming, explaining

Patterns & Puzzles

Logic, numbers, strategy, order

Shapes & Space

Maps, mazes, fitting, turning things in the mind

Music & Rhythm

Melody, beat, singing, listening

Our promises

AlwaysNever
Patterns over time One-session judgements
Evidence you can see Mysterious AI conclusions
Every area explored Boxing your child in
Growth against their own past Comparisons with other children
Words, examples and next steps Scores, IQ, diagnoses or rankings
A nickname is enough Collecting what we don't need

How Innatora works, what it does and doesn't do

Start exploring for free

Innatora Free gives you a taste for one child. Innatora Plus (US$9.99/month or US$79/year, USD) unlocks every game, World and insight, for your whole family (up to 4 children). Try Plus free for 7 days, no card needed.

About US$1.52 a week for the whole family: less than a single after-school class, and it helps you choose the classes that are worth it.